Computational Visual Media2024-07-07
Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, Lin Gao
Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190, China, Institute of Computing Technology, Chinese Academy of Sciences, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, 100190, China, Tencent AI Lab, Beijing 100089, China; VAST, Beijing 100000, China, Tencent AI Lab, Tencent AI Lab, Beijing, 100089, China, Tencent (China), Department of Computer Science, University of California, Santa Barbara, CA 93106, USA, Department of Computer Science, University of California, Department of Computer Science, University of California, Santa Barbara, CA, 93106, USA
综述
面对3DGS论文快速增长、NeRF虽高质但训练与渲染较慢的问题,本文从点基渲染源流出发,梳理3DGS以显式高斯椭球和光栅化替代密集采样的核心优势,并按三维重建、编辑和下游应用归纳近期工作。综述指出3DGS可在约30分钟收敛并实现1080p实时渲染,推动大场景、SLAM、数字人等应用,但在稀疏视角、复杂光照、几何精度和独立编辑上仍有明显挑战。